
Source : http://radoff.com/blog/wp-content/uploads/2010/05/HistorySocialGames1.jpg?v=2
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The implication of this graphic is that online “social games” – such as you would play on Facebook – are the ultimate manifestation of game design.
But such games are really a dumbing-down of games to appeal to mass-markets that emerged only with the online phenomenon. While they command a large audience, they’re regressive in terms of game design.
However, as the audience matures, we’re seeing an education of the masses into what mass-audience games – other than Solitaire and cards – can be. Hopefullly they will now begin to demand better quality game design, and we can return to furthering the best parts of game development.
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