eSports is an umbrella term for competitions played on electronic systems, typically by professional video gamers.
In just a decade, electronic sports (eSports) has evolved from an underground culture into a mainstream industry worth billions of dollars today.
How does eSports compare to Traditional Sports in terms of audience size, market potential, and revenue?
- The global audience is expected to grow to 276 million by 2022, with League of Legends tournaments often boasting a higher viewership than some of the biggest U.S. leagues [2017 data] :
- NFL Super Bowl: 124 million viewers
- League of Legends: 58 million viewers
- MLB World Series: 38 million viewers
- NBA Finals: 32 million viewers
- NHL Stanley Cup Finals: 11 million viewers
- According to Goldman Sachs, eSports will exceed $1 billion in revenue in 2019, and reach $3 billion by 2022.
You will find below other interesting data on this booming market.

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